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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.2.X

Votes

0

Found in

2020.2.0b2

2020.3

2020.3.17f1

2021.1

2021.1.0a1

2021.2

2022.1

Issue ID

1365939

Regression

Yes

Compute Buffer errors in the Player.log when building project with Vertex Compression set to Everything

Graphics - LowLevel

-

Reproduction steps:
1. Open the attached project "1074438-IvalidStride.zip"
2. Open the "SampleScene" Scene
3. Set Vertex Compression to Everything in Edit > Player Settings > Other Settings > Vertex Compression
4. Build and run the project
5. Observe the Player.log file from "%USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\Player.log"

Expected result: There are no errors in the Player.log file
Actual result: In the Player.log file occurs the following error: "Invalid stride 1 for Compute Buffer - must be greater than 0, less or equal to 2048 and a multiple of 4"

Reproducible with: 2020.2.0b2, 2020.3.19f1, 2021.1.0a1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a10
Not reproducible with: 2019.4.30f, 2020.2.0a21, 2020.2.0b1

Note:
- Not reproducible on MacOS

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.1.0b1

  2. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.8f1

  3. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.26f1

Comments (1)

  1. IBingGo

    Aug 08, 2023 09:27

    Unity2021.2.5f1c302 find

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