Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
1
Found in
2019.4.23f1
2020.3
2021.1
2021.2
2021.2.0b11
2022.1
Issue ID
1365909
Regression
Yes
Particle System moves slower in Play mode when Particle System Force Field component is attached
How to reproduce:
1. Open the user-submitted project
2. Open the scene "Scene" and select the "Particle System" GameObject in the Hierarchy window
3. Click "Play" in the Particles panel and observe the Particle System's rotation speed
4. Enter Play mode and observe the Particle System's rotation speed
Expected result: The Particle System rotates at the same speed when in and out of Play mode
Actual result: The Particle System rotates at a slower speed when in Play mode
Reproducible with: 2019.4.23f1, 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a9
Not reproducible with: 2019.4.22f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.12f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.29f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.36f1