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BlendShapes value defaults to 0 when importing FBX model
How to reproduce: 1. Open the user's attached project 2. Go to the Assets in the Project window 3. Import the model "fbx_cubeStar" i... Read more
[Profiler][Android] GPU Usage is not being reported on Android
Reproduction steps: 1. Open the attached user's project " OculusQuest_2021.1.7f1_Builtin.zip" 2. Enable Development Build and Autoco... Read more
Preset cannot be saved when saving outside of the Project's Assets direc...
How to reproduce: 1. Open the attached project (PresetTest.zip) 2. In the Project view, go to Packages/TESTPACKAGE, and select the S... Read more
[UI Toolkit] ClickEvent is randomly not triggered
How to reproduce: 1. Open the project from the provided Google Drive link in the edits 2. Build and Run the "Bug" Scene on an Androi... Read more
Project Settings panel width changes when reimporting a script
How to reproduce: 1. Open the attached "Beta Test.zip" project 2. Open Project Settings window ( Edit > Project Settings... ) 3. Res... Read more
[Test Runner][Android] Tests doesn't run constantly when device is conne...
How to reproduce it: 1. Open the user's attached project "AndroidNativePluginMethods-TestProject.zip " 2. Load "Test" 3. Open Test R... Read more
[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...
The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more
Entering play mode causes Sprite Editor window to split into two mirrore...
Entering play mode causes Sprite Editor window to split into two mirrored parts. Image & video of this occurring included in the cas... Read more
Visual Element's Pseudo State stays in Hover when there's a different in...
How to reproduce: 1. Open attached project "case_1359408.zip" 2. Open Scene Scenes/SampleScene 3. Enter Play Mode 4. Open Window > U... Read more
'undeclared identifier 'texture_a'' error when connecting a SampleTextur...
Repro steps: 1. Import the attached package in an HDRP-enabled project 2. Open 'New Scene' 3. Observe the errors Note: - Happens on... Read more
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