Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.0.0-preview.17
Issue ID
1359408
Regression
No
Visual Element's Pseudo State stays in Hover when there's a different instance of Visual Element over it
How to reproduce:
1. Open attached project "case_1359408.zip"
2. Open Scene Scenes/SampleScene
3. Enter Play Mode
4. Open Window > UI Toolkit > UI Toolkit Debugger window
5. At the top of the UI Toolkit Debugger window press the "Pick Element" button
6. In the Game view select the gray square with the text "Button"
7. Click on the square
8. Move the mouse away from the white square that appeared
9. In the UI Toolkit Debugger observe the Pseudo State of the gray square that was selected
Expected result: The Pseudo State is "None"
Actual result: The Pseudo State is "Hover"
Reproducible with: 1.0.0-preview.15 - 1.0.0-preview.17 (2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.2.0a10)
Can't test with: 2019.4.30f1 (No UI Toolkit package in this version), 1.0.0-preview.14 and lower (2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.2.0a10 - console errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment