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[iOS] black screen is mirrored when using Airplay
Reproduction steps:1. Create a new project and build it for iOS2. Enable Screen Mirroring (Airplay) on your iOS device3. Deploy the ... Read more
[Memory Profler] In Linear Color Space, Colors in Memory Map differ from...
How to reproduce:1. Open any (empty) Unity Project (2018.3 or newer) and under Player Settings / Other make sure Color Space to Line... Read more
Models change their position in scene when upgrading project
How to reproduce:1. Open the attached project "case1261935.zip" and scene "Battlefield" in any Unity version from 2018.4.0f1 to 2019... Read more
Texture 'Read/Write' option does not double the memory in Profiler
How to reproduce:1. Open attached project "TextureReadWriteMemory.zip" and scene "test"2. Open File -> Build Settings3. Make sure... Read more
[Particle System] Ribbon trails are connected in the wrong order when us...
How to reproduce:1. Open user's attached "RibbonTrailsBug.zip" project2. Go to Edit -> Project Settings3. Select the Time menu it... Read more
Pixel Perfect setting is not immediately applied to the Canvas elements
How to reproduce:1. Open the attached project "1261788.zip"2. Open the "Test" Scene3. Select "Canvas" GameObject in the Hierarchy wi... Read more
[WebGL] Mouse wheel is much less sensitive in standalone or very sensiti...
Steps to reproduce:1. Open user's attached project "836617-ZoomSensitivity.zip"2. Build a standalone build with MacOS3. Compare Mous... Read more
[UI Toolkit] TextField doesn't register AltGr symbol combinations
How to reproduce:1. Open attached project "uiTookitBug.zip"2. In the Menu bar, go to Window > UIElements > test3. Change OS in... Read more
[Oculus] [Android] Bluetooth permission is added to the exported project...
Reproduction steps:1. Download and open the user-submitted project "Project.rar"2. Change the target platform to Android in the Buil... Read more
Docked Grid and Snap Settings window disappears when reloading a project
How to reproduce:1. Create and open a new project2. In the Scene window expand the grid visibility tool3. In the newly opened window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size