Search Issue Tracker
Fixed in 1.5.0
Votes
0
Found in [Package]
2019.1.0a4
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1261736
Regression
Yes
[Oculus] [Android] Bluetooth permission is added to the exported project when the Microphone API is used
Reproduction steps:
1. Download and open the user-submitted project "Project.rar"
2. Change the target platform to Android in the Build settings
3. Enable "Export Project" checkbox and export the project
4. Open <Build Path>\unityLibrary\src\main\AndroidManifest.xml file
Expected result: There is no Bluetooth permission in the AndroidManifest.xml file
Actual result: There is Bluetooth permission in the AndroidManifest.xml file
Reproduces on: 2019.1.0a4, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Does not reproduce on 2018.4.25f1, 2019.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Resolution Note (fix version 1.5.0):
This is to allow support for bluetooth headsets on Android, which aren't a use case on Oculus devices, however we currently don't differentiate Oculus only builds. Speaking to XR to see if this can be a feature request.