Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
2
Found in
2020.2.0a2
2020.2.0a17
Issue ID
1261950
Regression
Yes
[iOS] black screen is mirrored when using Airplay
Reproduction steps:
1. Create a new project and build it for iOS
2. Enable Screen Mirroring (Airplay) on your iOS device
3. Deploy the Application to your iOS device using Xcode
4. Inspect the monitor to which the view is mirrored
Expected result: view from the phone is mirrored to the monitor selected for Airplay
Actual result: Airplay monitor displays a black screen
Reproducible with: 2020.2.0a2, 2020.2.0a18
Not reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0b16, 2020.2.0a1
Devices tested (reproducible):
VLNQA00310 iPad Pro 12.9 1st gen (iOS 13.4.1)
Notes:
1. AppleTV was used for Screen Mirroring
2. Images for with expected/actual results are attached
-
fgarciabkool
Oct 08, 2021 11:06
Hi,
I'm experiencing the same issue with Unity 2020.3.13 f1 and an IPad Pro (3rd generation), with iPadOS 15.0. I see the same message in the console of Xcode. It happens when i switch scenes. (Going from menu to gameplay).
2021-10-07 19:30:05.049333+0200 BKOOLCycling[2506:881707] [OverscanCompensation] Requesting to set overscan compensation when we do not have a window scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b3.3138
Resolution Note (fix version 2019.4):
Fixed in 2019.4.26f1 (e0392c6b2363)