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NullReferenceException after deleting sequence in the Sequences window
How to reproduce:1. Open the attached Unity project or create a new one2. Open Sequences window3. Create child sequences until one o... Read more
[Andorid] Compute Shader won't be reimported when Graphics API is changed
Reproduction steps: Open the user’s attached project “GraphicsAPIbug” Go to Player Settings (menu: Edit > Project Settings > P... Read more
FailedConvertingLightCookie error is shown when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
Crash on aligned_free when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
The y is flipped when Texture2D.ReadPixels from source
How to reproduce:1. Open the attached project “read_pixels_test.zip”2. Enter Play Mode Expected results: The third texture in the Ga... Read more
Crash on mdb_cursor_next when opening a project with a corrupted file
Reproduction steps:1. Open the attached “repro-project” Expected result: The project opens successfullyActual result: The Editor cra... Read more
GPU Usage Hierarchy columns in the Profiler window change when scripts a...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > Analysi... Read more
[VFX Graph] Output Mesh having negative Base Color channel results in bl...
How to reproduce: [Reproduced on HDRP] Create a new VFX Graph Create Output Mesh Set Base Color X channel to -1 Observe that Scene V... Read more
Material.HasTexture/HasProperty returns true for non-existent property a...
How to reproduce:1. Open the user-attached project “ShaderPropertyBug”2. Enter the Play Mode3. Observe the Console Expected result: ... Read more
[URP] All Pixel lighting variants are stripped in the mobile player when...
How to reproduce:1. Build the attached project “LightIssue.zip” on a mobile device2. Observe the ground Expected result: Light is vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets