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Fixed in 2020.3.46f1



Found in


Issue ID




[Andorid] Compute Shader won't be reimported when Graphics API is changed



Reproduction steps:

# Open the user’s attached project “GraphicsAPIbug”
# Go to Player Settings (menu: Edit > Project Settings > Player)
# Select “Pc, Mac & Linux Standalone” settings
# Expand the “Other Settings” property
# Change “Graphics APIs for Windows” from “Vulkan” to “Direct3D11”
# Restart Unity Editor
# Select “Assets/NewComputeShader“
# In the Inspector Window check the “CSMain” property

Expected result: “CSMain” property is updated accordingly to the selected API
Actual result: “Compute Shader” asset is not reimported, “CSMain” property is not changed

Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18

Reproducible on: Windows 11

  1. Resolution Note (fix version 2020.3.46f1):

    Fixed the editor compute shaders to work correctly independent from the re-imports.

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