Search Issue Tracker
Fixed
Votes
8
Found in
2021.3.15f1
2022.1.23f1
2022.2.0f1
2023.1.0a21
2023.2.0a1
2023.3.0a3
Issue ID
UUM-20088
Regression
No
The y is flipped when Texture2D.ReadPixels from source
How to reproduce:
1. Open the attached project “read_pixels_test.zip”
2. Enter Play Mode
Expected results: The third texture in the Game view reads pixels from the lower left
Actual results: The third texture in the Game view reads pixels from the upper left
Reproducible with: 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Could not test with: 2020.3.42f1 (C# 9.0 not supported)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-58287