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Won't Fix

Votes

0

Found in

2021.3.12f1

2022.1.23f1

2022.2.0b15

2023.1.0a19

2023.2.0a1

Issue ID

UUM-20075

Regression

No

Material.HasTexture/HasProperty returns true for non-existent property after calling setTexture

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How to reproduce:
1. Open the user-attached project “ShaderPropertyBug”
2. Enter the Play Mode
3. Observe the Console

Expected result: There is no error message because Material.GetTexture shouldn’t be called since Material.HasTexture is false
Actual result: There is an error message because Material.GetTexture is called

Reproduced with: 2021.3.12f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Couldn’t test with: 2020.3.41f1 (Material.HasTexture can’t be called)

Reproduced on: Windows 11 Pro

Note: Also reproduced in Player

  1. Resolution Note:

    After discussing with the team, we decided to postpone any significant behavior change to the existing interface. As mentionned by Juho Oravainen , material setters/getters should work independently from the shader assigned. We should then have a different set of functions to check if the shader assigned to the material has properties and what is set to it.

    Right now the documentation is describing the current state of things. Set is setting both, material and shader. Has is looking at the shader and get is getting from the shader except for textures which get it from the material. I tried to change the existing behavior of the texture getter but I ran into failing tests on the graphic side which hint me that it might be a more important breaking change than I thought in first place.

    We are looking forward to refactor this in a version post 2023.x.

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