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Won't Fix in 2022.1.X

Votes

0

Found in

2020.3.42f1

2021.3.14f1

2022.1.23f1

2022.2.0f1

2023.1.0a21

2023.2.0a1

Issue ID

UUM-20074

Regression

Yes

[URP] All Pixel lighting variants are stripped in the mobile player when at least one URP asset has Additional Lights set not to “Per Pixel”

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How to reproduce:
1. Build the attached project “LightIssue.zip” on a mobile device
2. Observe the ground

Expected result: Light is visible on the ground
Actual result: Light is not visible on the ground or it’s visible very slightly

Reproducible with: 10.2.1 (2020.2.0b12), 10.10.1 (2020.3.42f1), 12.1.8 (2021.3.14f1), 13.1.8 (2022.1.23f1), 14.0.4 (2022.2.0f1), 15.0.1 (2023.1.0a21)
Not reproducible with: 10.2.0 (2020.2.0b12)

Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS

Not reproduced on:
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Huawei - (MED-LX9N), Android 10, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320
Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76

Notes:
- User reproduced this issue with Android devices but we don’t know which ones
- Not reproducible if setting Lighting > Additional lights to “Per Vertex” or “Disabled” in “UniversalRP-MediumQuality.asset”
- Not reproducible in the Editor and in the Standalone macOS Player
- Issue was reproducible in fixed editor 10.2.0 (2020.2.0b12) with iPhone 14 Pro Max

  1. Resolution Note:

    The Quality Level set as default for iOS is the one that uses UniversalRP-MediumQuality asset. So changing the Medium asset to use Per Vertex additional lights will make it use that in the build at the start.

  2. Resolution Note (2022.1.X):

    We don't support 2022.1 tech stream anymore.

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