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Fixed

Fixed in 2022.2.3f1, 2023.1.0b1

Votes

0

Found in

2022.2.0f1

2023.1.0a19

Issue ID

UUM-20089

Regression

Yes

Crash on aligned_free when generating lighting

-

Reproduction steps:
1. Open the attached project “CrashRepro”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Click Window > Rendering > Lighting
4. In the Lighting window, click “Generate Lighting”

Expected result: Lighting is generated
Actual result: Unity Editor crashes

Reproducible with: 2022.2.0a9, 2022.2.0f1, 2023.1.0a8, 2023.1.0a19
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0a5, 2023.1.0a5, 2023.1.0a6
Couldn’t test with: 2022.2.0a6 (Crash on MonoBehaviou::AwakeAfterREstoreFromBackup when downgrading packages), 2022.2.0a7-2022.2.0a8 (Crash on GfxDeviceD3D12Base::UpdateComputeResources when starting the project), 2023.1.0a1-2023.1.0a4 (crash on VFXBatchedEffect::AddInstance when starting the project), 2023.1.0a20-2023.1.0a21 (FailedConvertingLightCookie error)

Reproducible on: Windows 11 Pro 21H2

First lines of the stack trace:

{noformat}0x00007FF6B4958665 (Unity) aligned_free
0x00007FF6B1DB4550 (Unity) MemoryManager::Deallocate
0x00007FF6B1DB422A (Unity) MemoryManager::Deallocate
0x00007FF6B1DBCC6A (Unity) free_alloc_internal
0x00007FF6B375AB8A (Unity) BakeJobLightCookies::Execute{noformat}

Note: Reimport the project on every version

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