Search Issue Tracker
Fixed in 2022.2.3f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0b1
Votes
0
Found in
2022.2.0f1
2023.1.0a19
Issue ID
UUM-20089
Regression
Yes
Crash on aligned_free when generating lighting
Reproduction steps:
1. Open the attached project “CrashRepro”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Click Window > Rendering > Lighting
4. In the Lighting window, click “Generate Lighting”
Expected result: Lighting is generated
Actual result: Unity Editor crashes
Reproducible with: 2022.2.0a9, 2022.2.0f1, 2023.1.0a8, 2023.1.0a19
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0a5, 2023.1.0a5, 2023.1.0a6
Couldn’t test with: 2022.2.0a6 (Crash on MonoBehaviou::AwakeAfterREstoreFromBackup when downgrading packages), 2022.2.0a7-2022.2.0a8 (Crash on GfxDeviceD3D12Base::UpdateComputeResources when starting the project), 2023.1.0a1-2023.1.0a4 (crash on VFXBatchedEffect::AddInstance when starting the project), 2023.1.0a20-2023.1.0a21 (FailedConvertingLightCookie error)
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007FF6B4958665 (Unity) aligned_free
0x00007FF6B1DB4550 (Unity) MemoryManager::Deallocate
0x00007FF6B1DB422A (Unity) MemoryManager::Deallocate
0x00007FF6B1DBCC6A (Unity) free_alloc_internal
0x00007FF6B375AB8A (Unity) BakeJobLightCookies::Execute{noformat}
Note: Reimport the project on every version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Add comment