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Particle System Stop Action is not called when Culling Mode is set to "P...
Steps to reproduce: 1. Open users attached project "Shuriken_Bug_Repro" 2. Enter Play mode 3. Wait until the Main Camera is enabled ... Read more
Single stepping on a throw statement does not stop at the catch statement
How to reproduce: 1. Open the attached "ThrowStep.zip" project 2. Open the "testscript.cs" and set a breakpoint on line 3. Attach th... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project 2. Hit the Run button 3. Select The Sprite Atlas in the project window Expected R... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more
Using EditorUtility.DisplayCancelableProgressBar in ChangeCheckScope thr...
How to reproduce: 1. Open user-submitted project (Unity2019.2-CustomInspectorLayoutScopeIssue) 2. Open the 'SampleScene' scene 3. Se... Read more
Mouse snaps to main monitor if the scene view is maximised while panning...
If Unity is not running on your main monitor and you maximise the scene view while interacting with it, the mouse cursor will snap t... Read more
Subemiter's Emission position is not the same when emitted by the Parent...
How to reproduce: 1. Open the attached project 2. Go to the "ParentedParticles" Scene 3. Click on the "Parent system" in the Hierarc... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprod... Read more
Logging errors from background thread crashes the Editor when Error Paus...
How to reproduce: 1. Open user-submitted project (project.zip) 2. Open the 'SampleScene' scene 3. Make sure 'Error Pause' is enabled... Read more
IPGlobalProperties.GetActiveTcpConnections() return different port numbe...
How to reproduce: 1. Open the attached project ("case_1165578-PortTest.zip") 2. Open the repro scene ("SampleScene") 3. Enter the Pl... Read more
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