Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.3.X
Votes
2
Found in
2019.2.0a6
2019.2.13f1
Issue ID
1199895
Regression
Yes
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs.
Reproduction Steps:
1. Clone Viking Village https://ono.unity3d.com/unity-extra/unity-assets/BenchRenderVikingVillageStatic
2. Open for PS4 or PC+Vulkan
3. Ensure Native Graphics Jobs are enabled
4. Build & Run
5a. After some time (under an hour) a crash will occur
5b. Attach a memory analyser, and observe the memory leak
Reproducible in versions 2019.2.0a6 and newer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Add comment