Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a3
Issue ID
1160146
Regression
No
Single stepping on a throw statement does not stop at the catch statement
How to reproduce:
1. Open the attached "ThrowStep.zip" project
2. Open the "testscript.cs" and set a breakpoint on line
3. Attach the IDE to Unity and enter Play mode
4. Step over to the throw statement
5. Step over one more time
Expected results: The script stops at the catch statement
Actual results: The script finishes running
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Note: Reproduced using both Visual Studio and Rider
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (2020.1.X):
The bug has been submitted to the JetBrains - Rider team and the Visual Studio VSTU team.