Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b2
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a8
Issue ID
1167771
Regression
No
Particle System Stop Action is not called when Culling Mode is set to "Pause and Catch-up" and Particle System is off camera
Steps to reproduce:
1. Open users attached project "Shuriken_Bug_Repro"
2. Enter Play mode
3. Wait until the Main Camera is enabled again
4. Notice that Particle System is still in the Hierarchy Window
Expected results: Particle System is Deleted after it stops emitting
Actual results: Particle System is not destroyed after it stops emitting offscreen
Reproducible with: 2018.3.0b2, 2018.4.3f1, 2019.1.9f1, 2019.2.0b7, 2019.3.0a8
Not Reproducible with: 2017.4.29f1, 2018.3.0b1
Note: Particle System Culling Mode appeared in 2018.3.0b2
RichardK proposed fix:
- Maintain a list of offscreen systems that use a stop action (build based on when we add/remove from the active systems list)
- Check them each update, to see if they have stopped whilst offscreen
- Fire event and remove from list, if needed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Jakub_Machowski
Jan 17, 2022 23:18
Still Present on 2019.4.32