Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.8f1
2019.2.0a1
2019.3.0a1
Issue ID
1165578
Regression
No
IPGlobalProperties.GetActiveTcpConnections() return different port numbers when compared to CLI "netstat -a" output
How to reproduce:
1. Open the attached project ("case_1165578-PortTest.zip")
2. Open the repro scene ("SampleScene")
3. Enter the Play Mode
4. Compare console output with CLI "netstat -a" command
Expected results: Port numbers match
Actual results: Port numbers are different
Reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2020.1):
Fixed in: 2018.4.9f1, 2019.2.3f2, 2019.3.0b2, 2020.1.0a2