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Won't Fix
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a4
Issue ID
1156963
Regression
No
Mouse snaps to main monitor if the scene view is maximised while panning or flying around the scene
If Unity is not running on your main monitor and you maximise the scene view while interacting with it, the mouse cursor will snap to the main monitor. It should stay on the monitor Unity is running in.
This does not happen when Unity is run on the main monitor.
1. Create a set up with at least two monitors, making sure they are set to "Extend these displays" in Windows display settings
2. Open Unity positioned on any monitor but your primary monitor
3. Create a new project with any settings
4. Switch to scene view
5. Right click and hold in scene view to enter fly mode
6. While still in fly mode, hit SHIFT+SPACE on your keyboard to toggle maximising the window
Expected result:
The mouse cursor stays in position.
Actual result:
The mouse cursor snaps to the main monitor.
Tested on Windows.
Reproduced on 2018.4.0f1, 2019.1.0f2, 2019.2.0b3, 2019.3.0a3
Does not reproduce on 2017.4.25 (the command to maximise does not work on that version)
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Resolution Note (2019.3.X):
Maximizing an editor window does not support by default the cursor position and wrapping. This needs to be implemented in the editor window itself (i.e. gameview, scene view, etc)