Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1192155
Regression
No
Subemiter's Emission position is not the same when emitted by the Parent Particle System on Death
How to reproduce:
1. Open the attached project
2. Go to the "ParentedParticles" Scene
3. Click on the "Parent system" in the Hierarchy to Play the Particle Effect
4. Inspect its behavior
5. Click on the "Sub system" in the Hierarchy to Play the Particle Effect
6. Inspect its behavior
Expected result: Previewed Particle System's(Parented Sub Emitter's and unparented Sub Emitter's) Emission has the same position.
Actual result: Parented Sub Emitter's Emission has a different position from the unparented Sub Emitter.
Reproduced in: 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Note: Parenting the unparented Sub Emitter makes the Emission's Shape appear as a Sphere although a Circle Shape is used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Sub-emitters must be children of their owning system in the hierarchy.