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[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. ... Read more
[Backport] Particle system ignores the Shape parameter and shoots partic...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Exp... Read more
[Backport] Duplicate Unlit Particle System draw calls can't be batched w...
Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mo... Read more
[UI Toolkit] Slow scroll view scrolling when entering Play mode and in B...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Test scene 3. Enter Play mode and scroll Expected result: ... Read more
[Backport] Regression in time taken to enter Play Mode caused by asset d...
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono... Read more
[Backport] [Android] The first video's frame is drawn after some time wh...
How to reproduce it: 1. Open the attached project 2. Build and Run it on Android 3. Download a "MZ 103" video and click a "Prepar... Read more
[Backport] A false pop-up appears when modifying a script and having Rec...
How to reproduce: 1. Open the attached "1325047.zip" project 2. Open the Sample Scene 3. Go File -> Preferences -> General -> Scr... Read more
Crashes with InterfaceActionInvoker2<int, Il2CppObject*> when launching ...
Reproduction steps: 1. Open the attached user's project 2. Build and run it with IL2CPP Expected result: The build finishes and... Read more
Crash when replacing a missing Script in a Prefab with another invalid S...
How to reproduce: 1. Open the attached "1424062.zip" project 2. Open the "GameObject" Prefab 3. Attach the "Bar" Script to the mi... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Backport] [UWP] Not adding NET_STANDARD_2_0 define