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[Android] Crash on SkinnedMeshRendererManager CalculateSkinningMatrices
Reproduction steps: Unknown Expected result: No crash Actual result: Crash on SkinnedMeshRendererManager::CalculateSkinningMatr... Read more
Subscene is not lit when using Entities Graphics with HDRP or URP
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/main.unity” Scene 3. In Hierarchy, selec... Read more
Value of the "Size" field in the "Preload Shaders" property is reverted ...
How to reproduce: 1. Create and open a new project 2. Open the Project Settings window (Edit > Project Settings…) 3. Select the G... Read more
Sprite Importer Checkbox Label Truncated in UI (2D Template)
*Steps to reproduce:* # Create a new project with a 2D Template # Open the Sprite Importer ( Window > Text > Sprite Importer) ... Read more
Unity Collections package is using Performance Testing API as a dependency
How to reproduce: 1. Create a new Project 2. Open the Package Manager 3. Select the “Collections” Package 4. Open the “Dependencies”... Read more
Light theme icon is missing for Volume Component in the Inspector window
*Steps to reproduce:* 1. Create new Unity project using URP Template 2. Make sure the Editor is set to light theme 3. Select “Glo... Read more
Search window still shows found results number when the text is already ...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Search window (Window > Search > N... Read more
Docked Navigation Updater UI Has Large Unused Area on Right Side
*Steps to reproduce:* # Create a new Unity Project # Install AI Navigation package from the Package Manager # Open the Navi... Read more
Volume Profile effects are still showing and active in Game View when th...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Click on the Game View so it's always showi... Read more
Shader Graph Tab Lacks Right Margin for Long Titles
*Steps to reproduce:* # Create a project (Universal 2D) # Go to the "Project" window # Click "Create" -> Shader Graph -> Blan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched