Search Issue Tracker
Fixed
Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a4
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.4f1
6000.2.0b2
Issue ID
UUM-107481
Regression
No
Avatar Mask dropdowns in the Inspector reset and collapse whenever the Asset Type is deselected
Steps to reproduce:
- Open any Project
- In the Project browser right click > Create > Avatar Mask and select it
- In the Inspector, expand one or two of the dropdown arrows
- Deselect the Asset and select it again
- Observe the Inspector again
Actual results: Once the Asset is deselected, the Avatar Mask dropdowns reset and collapse in the Inspector
Expected results: The dropdown arrows stay expanded whenever deselecting the Asset as all other Asset's Inspectors do. This is especially annoying whenever trying to work with Avatar Masks in the Animator Window as users use different Masks for different layers when they are prototyping their animations
Reproducible with versions: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b2
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment