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[Particle System] Renderer Mesh artefacts when Position/Normal attribute...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the OriginalMesh GameObject in the Sce... Read more
Particle Effect window is not interactive when Hand Tool is selected
How to reproduce: 1. Open the attached "case_1337490.zip" project and Scenes/SampleScene scene 2. Select the Hand Tool from the Tool... Read more
Particle trail from the Trails module deforms and twists when the GameOb...
Steps to reproduce: 1. Open the attached project "particletwist.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Observe th... Read more
TextureSheetAnimation loops through all frames when Cycles is set to 2 o...
How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more
Particle System prefab doesn't simulate when in prefab mode and the Edit...
Reproduction steps: 1. Open attached project "LinxuPrefabBugs_2019_4.zip" 2. Enter Play Mode 3. In Project window, select Assets/Par... Read more
ParticleSystem.MainModule.emitterVelocity from the previous frame is use...
How to reproduce: 1. Open the user's attached "ParticleSystemEmitterVelocity.zip" project 2. Open the "Scene" Scene 3. Enter Play Mo... Read more
Start() and Update() methods are not called after duplicating GameObject...
How to reproduce it: 1. Open the user's attached project "H5O.zip" 2. Load the "Level1" Scene 3. Enter the Play Mode 4. Observe the ... Read more
Error appears in the Console when using the Default Particle System's te...
How to reproduce: 1. Open the attached '1344356.zip' project 2. Open the SampleScene 3. In the Hierarchy select GameObject > Particl... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps: 1. Open the attached "Project.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, select the "Spar... Read more
Particle System Emission Burst Min/Max Count values are not visible when...
How to reproduce: 1. Open the attached "1347798_Project" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "Particle Sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress bar defaults to main monitor when Editor is on secondary monitor
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding