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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.1.X, 2021.2.X

Votes

0

Found in

2020.2.4f1

2020.3

2021.1

2021.1.11f1

2021.2

2022.1

Issue ID

1349714

Regression

Yes

Particle Shape Clip Threshold does not affect emitted particle count

Visual Effects - Legacy

-

Reproduction steps:
1. Open the attached "Project.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy, select the "Sparkles" GameObject (MagicWallDisolve > Sparkles)
4. In the Inspector, set the "Clip Threshold" to 1 (Particle System > Shape > Clip Threshold)
5. Restart the "Sparkles" Particle Effect

Expected result: Particles below the threshold should be killed/removed, so the particle count should grow slower as the threshold is increased, in this case, particle count should stay at 0 after restarting
Actual result: Clip Threshold does not affect emitted particle count

Reproducible with: 2020.2.4f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b3, 2022.1.0a2
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.2.3f1

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a6

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b16

  3. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.24f1

  4. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.21f1

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