Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1338814
Regression
No
TextureSheetAnimation loops through all frames when Cycles is set to 2 or more and FrameOverTime upper frame limit is not max
How to reproduce:
1. Create a new project
2. Import "BulletShell.unitypackage" package
3. Drag "BulletShell" (Assets/Particles/Bullet) into the scene
4. Click the Play button for the particles
Expected result: Animation loops times without invisible frames
Actual result: Animation loops with invisible frames (ignoring the Frame over Time upper limit)
Reproducible with - 2018.4.35f1, 2019.4.28f1, 2020.3.11f1, 2021.1.11f1, 2021.2.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a5