Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1338420
Regression
No
Start() and Update() methods are not called after duplicating GameObject with Particle System component
How to reproduce it:
1. Open the user's attached project "H5O.zip"
2. Load the "Level1" Scene
3. Enter the Play Mode
4. Observe the generated "CLOUD(Clone)" (Text UI Components with value "10000") GameObjects in the Game view
Expected result: "CLOUD(Clone)" GameObjects starts to emit particles and its text value decreases
Actual result: "CLOUD(Clone)" GameObjects doesn't start to emit particles after reaching the value "10000"
Reproducible with: 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Could not test with: 2018.4.36f1, 2019.4.28f1 - due to this error: (File may be corrupted or was serialized with a newer version of Unity.)
Notes:
- "Cloud(Clone)" GameObjects starts to emit particles after clicking on any GameObject in the Scene view in the Play Mode
- Could not test on macOS, because CLOUD GameObjects are not generated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
Add comment