Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.9f1
2021.1
2021.2
Issue ID
1340944
Regression
No
[Particle System] Renderer Mesh artefacts when Position/Normal attributes are set to float16
How to reproduce:
1. Open the user's attached project and Scenes/SampleScene scene
2. Observe the OriginalMesh GameObject in the Scene view
3. In the Hierarchy window, select ParticleSystem and observe it in the Scene
4. In the Project window, right-click on ASSET (see notes) and select Process Mesh Layout/GPUFriendly
5. In the Inspector window, observe that Position, Normal and Tangent attributes are float16
6. In the Scene view, observe the OriginalMesh and ParticleSystem
Expected result: OriginalMesh and ParticleSystem look the same as before
Actual result: OriginalMesh is the same, but ParticleSystem has changed and now look like triangles
Reproducible with: 2020.3.11f1, 2021.1.10f1, 2021.2.0a19
Could not test with: 2018.4.35f1, 2019.4.28f1 (could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b9
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.15f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.14f1