Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2019.4.28f1
2020.3
2021.1
2021.2
Issue ID
1343066
Regression
No
Particle System prefab doesn't simulate when in prefab mode and the Editor is playing but paused
Reproduction steps:
1. Open attached project "LinxuPrefabBugs_2019_4.zip"
2. Enter Play Mode
3. In Project window, select Assets/Particle System.prefab and open prefab Edit mode
4. Pause Play Mode
5. In Scene View, observe ParticleSystem GameObject
Expected result: The Particle system continues to be simulated
Actual result: The Particle system is not simulated
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
Resolution Note:
We need to consider a lot of changes in order to support this. Pausing playmode suspends a lot of the core Editor update, and the team in charge of that are not sure if it is a workflow they want to enable.
I appreciate this is probably frustrating, as the situation you have hit is definitely a valid workflow with how Edit mode/Play mode works in the current version of Unity.
While we are not fixing this issue right now, we are considering how this use-case fits into our larger vision for how the Edit mode/Playmode will evolve, in relation to prefab editing.