Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b3
2022.1
Issue ID
1350571
Regression
No
Particle trail from the Trails module deforms and twists when the GameObject holding it stutters in place with high velocity
Steps to reproduce:
1. Open the attached project "particletwist.zip"
2. Open Scenes/SampleScene
3. Enter the Play Mode
4. Observe the Trail left by the Circle
Expected result: The Trail keeps its shape all the way
Actual result: The Trail deforms and twists after the Collision
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a5
Note: The Scene can be reloaded by pressing the "Space" key
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment