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0
votes
Won't Fix

On destroying script that required by another script - first one disable...

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example... Read more

0
votes
Fixed

EditorApplication.SaveScene(string) returns true even if saving file has...

Scripting

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Oct 14, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open the attached project 2. Go to Window -> Scene Saver 3. Try to save the scene with invalid characters 4. Notice... Read more

0
votes
Fixed

Can add script that requires component that is conflicting with object's...

Scripting

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Oct 14, 2013

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Version/s: 4.3.0b5

1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more

1
votes
Fixed

No errors if RequireComponent attribute applied to component after it wa...

Scripting

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Oct 14, 2013

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Version/s: 4.3.0b5

Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more

0
votes
Duplicate

Adding component that requeres own base class adds extra component to th...

Scripting

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Oct 14, 2013

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Version/s: 4.3.0b5

If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more

6
votes
By Design

Moving a script to a different folder causes all scripts to recompile

Scripting

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Oct 15, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open AppUnity project from case 569622. 2. Go to the Scripts folder 3. Move Currency.cs to Assets/Scenes. It take... Read more

0
votes
Duplicate
0
votes
Fixed

Script debugging in all players is broken

Scripting

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Oct 25, 2013

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Version/s: 4.5.0a1

Read more

0
votes
Fixed

EditorApplication.isPlayingOrWillChangePlaymode returns false

Scripting

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Oct 26, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Open the attached project 2. Open the scene 3. Press play 4. You will see "We're being disabled, and Playmode is NO... Read more

10
votes
By Design

Awake & Start not called before Update when assembly is reloaded for Exe...

Scripting

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Oct 27, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Open the attached project 2. Observe that "Awake", "Start", "Update" is displayed in the console (because of the Ex... Read more

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