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3
votes
Fixed

"VR* does not exist in the current context" error when building for Linux

Scripting

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Jan 10, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project2. Go to build settings3. Make sure that:3.1. Platform is PC, Mac & Linux standal... Read more

0
votes
Fixed

Unit tests of a Fixed point math library cause a hard crash

Scripting

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Jun 21, 2016

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Version/s: 5.3.5f1

Test Atan2 inside Fix16Test make Unity crash using "Editor Tests Runner". - Steps to reproduce-- Using the project attached, go to W... Read more

0
votes
Postponed

MonoBehaviour with generic class and #if UNITY_EDITOR crashes player

Scripting

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May 09, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open "Case 795409 repro" project2. Open TestScene3. Build it for WebGl4. Before running with Firefox, delete "... Read more

0
votes
Duplicate

Script compiling never finishes

Scripting

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Feb 09, 2016

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Version/s: 5.4.0b5

To reproduce:1. Open attached project2. Add empty line in LobbyManager script3. Get back to editor4. Notice that compiling never fin... Read more

1
votes
Fixed

[Plugins] Cannot pinvoke into a DLL which depends on another plugin on t...

Scripting

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Mar 04, 2016

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Version/s: 5.3.3p2

In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFound... Read more

0
votes
Won't Fix

A specific script crashes editor when trying to open not found 'SceneMan...

Scripting

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Feb 20, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open repro project2. Open 'TEST' scene3. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5... Read more

0
votes
By Design

Compiling errors don't show the expected message in the console

Scripting

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Feb 20, 2017

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Version/s: 5.6.0b9

1. What happenedI have a script with compiling issues, I'm trying to enter play mode and it blocks me, but the editor doesn't write ... Read more

0
votes
Fixed

Debug.logger is the fault autocomplete instead of .Log

Scripting

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Nov 17, 2016

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Version/s: 5.5.0x

To reproduce:1. Add new script to project2. Open script3. Type debug.lo( Actual result: Debug.Logger appearsExpected: Debug.Log appe... Read more

0
votes
Fixed

Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...

Scripting

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Feb 06, 2017

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Version/s: 5.5.1p1

Reproduction steps:1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip";2. In the Assets, go to the Graphics folder;3... Read more

0
votes
Postponed

Compiler does not allow implicit conversions in a ternary operator

Scripting

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Jul 05, 2016

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Version/s: 5.3.5p4

Steps to reproduce:1. Open attached project ("New Unity Project1").2. Notice that the "Console" window outputs: "Assets/test.cs(11,1... Read more

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