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Internal compiler error in NGUI 2.33
Steps to reproduce : - import the project attached and notice the compiler errors Read more
Unable to delete scripts with cyclic RequireComponent
Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new proje... Read more
[RequireComponent(typeof( <any abstract class>))] gives no warnings
[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached 1 Cr... Read more
On destroying script that required by another script - first one disable...
On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example... Read more
EditorApplication.SaveScene(string) returns true even if saving file has...
To reproduce: 1. Open the attached project 2. Go to Window -> Scene Saver 3. Try to save the scene with invalid characters 4. Notice... Read more
Can add script that requires component that is conflicting with object's...
1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more
Moving a script to a different folder causes all scripts to recompile
To reproduce: 1. Open AppUnity project from case 569622. 2. Go to the Scripts folder 3. Move Currency.cs to Assets/Scenes. It take... Read more
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