Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.18f1
2021.1
2021.2
2022.1
Issue ID
1371450
Regression
No
GameObject isn't specified when "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate" warning is shown
How to reproduce:
1. Open the attached project
2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)
3. In the Inspector, right-click the header and select "Display the Error!"
4. In the Console window, inspect the warning messages (Window > General > Console)
Expected result: The name of the problematic GameObject is shown in the warning
Actual result: The name of the problematic GameObject is not shown in the warning
Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a12
Could not test with: 2019.4.31f1 (‘AssetDatabase’ does not contain a definition for ‘RegisterCustomDependency’)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.3f1
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.27f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.22f1