Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.18f1
2021.1
2021.2
2022.1
Issue ID
1371450
Regression
No
GameObject isn't specified when "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate" warning is shown
How to reproduce:
1. Open the attached project
2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)
3. In the Inspector, right-click the header and select "Display the Error!"
4. In the Console window, inspect the warning messages (Window > General > Console)
Expected result: The name of the problematic GameObject is shown in the warning
Actual result: The name of the problematic GameObject is not shown in the warning
Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a12
Could not test with: 2019.4.31f1 (‘AssetDatabase’ does not contain a definition for ‘RegisterCustomDependency’)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.3f1
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.27f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.22f1