Search Issue Tracker
Duplicate
Votes
0
Found in
2022.2.0a3
2022.2.0a5
Issue ID
1402228
Regression
Yes
Editor crashes when adding a new script to a game object via "Add component"
Steps to reproduce:
1. Open any project
2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)
3. Select the new GameObject and press "Add Component" in the Inspector window
4. Select "New script"
5. Name the script
6. Wait until domain reload finishes
Expected result: A new script is added attached to the game object
Actual result: Editor crashes
Reproducible with: 2022.2.0a3, 2022.2.0a5
Not reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b8, 2022.2.0a2
Stack trace:
0x00007ff652ae83b5 (Unity) scripting_class_get_parent
0x00007ff652b46e41 (Unity) BuildSerializationCommandQueueFor
0x00007ff652aa9cb2 (Unity) TransferScriptingObject<StreamedBinaryWrite>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
This is a duplicate of issue #1403058