Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.1p1
Issue ID
690761
Regression
No
APIUpdater assumes script encoding is UTF-8
Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater.
Hereafter, APIUpdater uses UTF-8 only if script has a BOM, otherwise fallbacks to machine default encoding.
How to reproduce:
1. Open attached project in 5.0.1p1
- Notice that this symbol (�) is inserted into every line where a dash (-) should be
- Opening the project in an older version does not show anything where a dash should be
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment