Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0b3
Issue ID
594320
Regression
No
Foreach statements allocate memory unnecessarily
To reproduce:
1) Open 'demo' scene
2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() allocates 24 bytes.
3) Toggle 'Use Explicit' on the Foreach Demo object
4) Record a few more frames in the Profiler. Observe that now ForeachAllocTest.Update() allocates 0 bytes.
Examine the code and you'll see both code paths do the same thing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment