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Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps: 1. Open the attached project "MenuItemCheck.zip"; 2. Click on MenuItemCheck -> The Menu Item to set the check in... Read more
Infinite project load when PrecompiledAssemblyException is encountered w...
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce: 1. Open user's attached project 2. Go to Window -> Test Runner 3. In Test Runner window, press Run All 4. Observe Exp... Read more
[Scripting] EditorUtility.CollectDependencies always returns null
The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce: 1. O... Read more
JsonUtility.ToJson() doesn't serialize supertypes when generic base type...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the Conso... Read more
Script updater fails to run to completion when updating Boo scripts
How to reproduce: 1. Open attached project 2. Allow the API Updater to run - Note an error occurs: APIUpdater encountered some iss... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more
Logs still include a Stack Trace after setting Application.SetStackTrace...
How to reproduce: 1. Open tester-attached project (case_1181994-702390-Updated) 2. Open the 'MainScene' 3. Enter Play Mode 4. Open E... Read more
[Scripting] "ArgumentException: Object at index 0 is null" exception is ...
"ArgumentException: Object at index 0 is null" exception is thrown on deleting the script from Visual Studio. Steps to repro: 1.... Read more
Await tasks are not finished if Timescale = 0
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Check "PauseGame" 4. Press "Trigger task" Expec... Read more
All about bugs
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Latest issues
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