Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.3p3
Issue ID
973973
Regression
No
Variant interface type assignment doesn't correctly convert when using multiple inheritances in scripting
To reproduce:
1. Open user's attached project
2. Go to Window -> Test Runner
3. In Test Runner window, press Run All
4. Observe
Expected: assignability is detected due to proper class inheritance
Actual: assignability from parent classes is not being detected (see CovarianceUnity.png)
Reproduced in: 5.5.5p2, 5.6.4p3, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Note: UnityTest.cs can be used to test the same issue out in .NET console application, where it functions as intended (see CovarianceDotNet.png)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning an Object to a custom DebugUI.ObjectField in Rendering Debugger
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
Add comment