Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0b3
2021.1
2021.1.0a1
Issue ID
1277885
Regression
Yes
Infinite project load when PrecompiledAssemblyException is encountered with clean project
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state (no library) will yield infinite load.
Reproduction steps:
1. Download the project from Drive link below
2. Ensure that Library is deleted
3. Open the project
Expected result: The project opens and the exception is logged to the Console. If ran through Batch Mode, the exception is detected and Unity quits prematurely
Actual result: Project loads indefinitely. If ran through Batch Mode, the exception is NOT detected and the process is left running in the background
Reproducible with: 2020.2.0b3, 2020.2.0b6, 2021.1.0a1
Not reproducible with: 2018.4.28f1, 2019.4.11f1, 2020.1.8f1, 2020.2.0b2
Notes: The Exception gets infinitely repeated in Editor log, causing it to continually increase in size
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a3
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b4
Resolution Note (fix version 2020.2):
Fixed in version: 2020.2.0b15