Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p2
Issue ID
769880
Regression
No
Script updater fails to run to completion when updating Boo scripts
How to reproduce:
1. Open attached project
2. Allow the API Updater to run
- Note an error occurs:
APIUpdater encountered some issues and was not able to finish.
System.NullReferenceException: Object reference not set to an instance of an object
at BooUpdater.BooDocument.FindNext (Boo.Lang.Compiler.Ast.LexicalInfo start, Char c) [0x00000] in <filename unknown>:0
at BooUpdater.LastArgumentPositionResolver.FindPositionAfter (Boo.Lang.Compiler.Ast.LexicalInfo start, Char toBeFound) [0x00000] in <filename unknown>:0
at BooUpdater.LastArgumentPositionResolver.FindPositionAfterClosingParenthesis (Boo.Lang.Compiler.Ast.LexicalInfo start) [0x00000] in <filename unknown>:0
at BooUpdater.LastArgumentPositionResolver.OnMethodInvocationExpression (Boo.Lang.Compiler.Ast.MethodInvocationExpression node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.MethodInvocationExpression.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at BooUpdater.LastArgumentPositionResolver.Resolve (BooUpdater.BooDocument document, Boo.Lang.Compiler.Ast.MethodInvocationExpression node) [0x00000] in <filename unknown>:0
at BooUpdater.FixParsedSourceLocations.StartPointFor (BooUpdater.BooDocument document, Boo.Lang.Compiler.Ast.MethodInvocationExpression node) [0x00000] in <filename unknown>:0
- Reproduced in Version 5.4.0b7 (83df6fa5e23f), Version 5.3.2p4 (f3eb2e65f8a2)
- Blocked from testing Version 5.2.4f1 (98095704e6fe) due to script errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment