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[LightProbes] Switching light probes does not update them at runtime.
Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more
Performance spikes when using Realtime GI and animating directional ligh...
Steps to reproduce: 1. Open attached project 2. Build scene in developer mode and attach Profiler 3. Launch build and observe profil... Read more
The Scale in Lightmap is the same even when Atlas Size is changed from 1...
To reproduce: 1. Open attached project; 2. Run scene test and select Cube; 3. In lightning >> Baked GI >> Make atlas size 1024; 3. G... Read more
Scene depends on multiple lightmaps
To reproduce: 1. Open attached project 2. Build bundles (Test->Buildbundles ) 3. Open level1.unity.bundle.manifest (...\Assets\Stre... Read more
Lightmapped static objects can't be moved in scene view while Play mode ...
To reproduce: 1. Open attached project; 2. Open the scene movelightmapobject; 3. Press play and try to move cube in Scene View. ( Yo... Read more
Geometry flickering based on camera location
BY DESIGN: The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data... Read more
[GI] Lighting momentarily darkens while scene is played
To reproduce: 1) Open attached project 2) Open "Scenes\TestMaps\Empty.unity" 3) Play it - it spawns tanks endlessly and explodes the... Read more
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Go to build settings 3. Switch platform to Android Note user prov... Read more
Probes.Update stalls the main thread on certain processors
Steps to reproduce: 1. Download and open the attached project 2. Open(or build) the Windows build located in case_847097-AsyncIssues... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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