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11
votes
By Design

[LightProbes] Switching light probes does not update them at runtime.

Progressive Lightmapper

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Feb 20, 2017

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Version/s: 5.5.1p4

Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more

0
votes
Fixed

Inconsistency: Skybox is gone after switching active scene in standalone...

Progressive Lightmapper

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Sep 02, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. Open attached project.2. Build that project to standalone.3. Create new scene (with prepared UI)4. Make that ... Read more

9
votes
Fixed

[Lightmapping]Console throws 'Couldn't find baked index for current ligh...

Progressive Lightmapper

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Sep 15, 2016

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Version/s: 5.5.0b3

Reproduction steps:1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password)... Read more

2
votes
Fixed

Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 ...

Progressive Lightmapper

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Nov 02, 2016

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Version/s: 5.5.0b9

When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, ... Read more

0
votes
Not Reproducible

GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode

Progressive Lightmapper

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Nov 07, 2016

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Version/s: 5.5.0b11

If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more

9
votes
Postponed

Performance spikes when using Realtime GI and animating directional ligh...

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Build scene in developer mode and attach Profiler3. Launch build and observe profiler ... Read more

0
votes
By Design

Scene depends on multiple lightmaps

Progressive Lightmapper

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Feb 17, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open attached project2. Build bundles (Test->Buildbundles )3. Open level1.unity.bundle.manifest (...\Assets\Strea... Read more

0
votes
Fixed

[GI] Lighting momentarily darkens while scene is played

Progressive Lightmapper

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Dec 17, 2016

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Version/s: 5.5.0p1

To reproduce:1) Open attached project2) Open "Scenes\TestMaps\Empty.unity"3) Play it - it spawns tanks endlessly and explodes them N... Read more

0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

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Nov 29, 2016

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Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

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