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Mesh assets that have a serialization version of 6 don't import properly...
Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more
[PLM] Very bright values possibly caused by overlapping geometry and dir...
How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...
How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more
[iOS] Camera render order changes when either only MSAA or Metal Editor ...
How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more
[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...
How to reproduce: 1. Open the attached project 2. Press Assets > AssetBundles > Build All Asset bundles (including tactics) 3. Build... Read more
GfxDeviceWorker crash when in playmode after upgrading project to 2018.3
This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more
Shadow caster cannot set culling in "Deferred" rendering path
Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more
[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...
Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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