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0
votes
Fixed

Mesh assets that have a serialization version of 6 don't import properly...

Graphics - General

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Oct 09, 2018

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Version: 2018.2.4f1

Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more

1
votes
Active

[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...

Graphics - General

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Dec 21, 2018

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Version:

This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

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Aug 19, 2018

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Version: 2018.2.2f1

How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more

0
votes
Fixed

Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...

Graphics - General

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Nov 21, 2018

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Version: 2018.2.1f1

How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more

1
votes
Fixed

[iOS] Camera render order changes when either only MSAA or Metal Editor ...

Graphics - General

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Nov 29, 2018

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Version: 2018.2.11f1

How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more

0
votes
Active

Mip Maps create borders around sprites when using transparent parts in s...

Graphics - General

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Nov 16, 2018

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Version: 2018.2.5f1

How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more

1
votes
Duplicate

[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...

Graphics - General

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Nov 27, 2018

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Version: 2018.3.0b11

How to reproduce: 1. Open the attached project 2. Press Assets > AssetBundles > Build All Asset bundles (including tactics) 3. Build... Read more

4
votes
Duplicate

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

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Dec 14, 2018

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Version: 2018.3.0f2

This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version: 2018.1.9f1

Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more

0
votes
Active

[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...

Graphics - General

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Dec 13, 2018

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Version:

Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more

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