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1
votes
By Design

Camera fails to generate a depth texture

Graphics - General

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Oct 28, 2016

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Version/s: 5.5.0b9

Steps to reproduce:1. Open the attached project (ShaderPassesWithCameraDepth.zip)2. Open the Fog of War/Examples/1. Image Effect/Exa... Read more

0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version/s: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene2. Enable "Main Camera" GameObject, crash will probbably occur3. If the ... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more

1
votes
By Design

UV maps are corrupted for static objects with custom shader when Static ...

Graphics - General

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Aug 01, 2017

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Version/s: 2017.1.0f1

Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Static Batching is enabled in Player Settings3) Gener... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

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Jun 23, 2017

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Version/s: 5.6.1p2

A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more

0
votes
Fixed

Full screen non native resolution setting in Windows builds creates a cr...

Graphics - General

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Jan 03, 2017

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Version/s: 5.6.0b3

When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

0
votes
Won't Fix

GL.IssuePluginEvent freezes the Editor on second launch with C# .NET 4.6...

Graphics - General

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Aug 08, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Open the attached project2. Open the test scene3. Play the scene4. Stop the scene5. Play the scene6. Observe t... Read more

0
votes
Won't Fix

Rendering a mesh using different vertices with same uv-coordinates rend...

Graphics - General

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Jul 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip)2. Open the "MainScene" scene3. Enter Play mode4.... Read more

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