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0
votes
Fixed

SpeedTree shaders give warnings about pow(f, e) after being compiled

Graphics - General

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May 04, 2020

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Version/s:

1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more

0
votes
By Design

Physics.BakeMesh called on the same mesh from multiple threads can lead ...

Graphics - General

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Apr 29, 2020

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Version/s: 2019.3.10f1, 2019.3.11f1, 2020.1.0b4, 2020.2.0a5

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Editor doesn't... Read more

0
votes
Fixed

[IMGUI] Sun dropdown icon overlaps with text when the "High Quality" opt...

Graphics - General

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May 05, 2020

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Version/s: 2017.1.5f1, 2020.1, 2020.2, 2020.2.0a10

In Skybox Material Sun dropdown icon overlaps with text when the "High Quality" option is selected. Refer the attached screenshot S... Read more

5
votes
Fixed

Mesh API calls causes slowdown in Play Mode

Graphics - General

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Apr 05, 2020

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Version/s: 2019.3.2f1, 2019.3.7f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'InfiniGRASS_SUBMIT2019.3_URP.zip' project 2. Open 'Open DEMO v1.7 SCRIPTED INTERACTIVE GRASS... Read more

0
votes
Fixed

Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...

Graphics - General

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Apr 09, 2020

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Version/s: 2020.1.0b2, 2020.1.0b5

How to reproduce: 1. Open attached project "ConstructionModeling_stripped13.zip" 2. Observe the Editor (if it does not crash try op... Read more

0
votes
Fixed

Mesh.RecalculateTangents drops 3rd & 4th component of UV0 (for Vector3/V...

Graphics - General

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May 03, 2020

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Version/s: 2019.3.7f1, 2019.3.9f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "Temp" 2. Enter the Play Mode 3. Observe the Console Window Expected... Read more

0
votes
Fixed

Crash in MaterialScripting::GetTexturePropertyNameIDsInternal when calli...

Graphics - General

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Apr 17, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (TestProject.zip) 2. Enter Play Mode Expected result: the Editor does not crash A... Read more

0
votes
Not Reproducible

[Mesh] Crash in Mesh.SetSubMeshImpl

Graphics - General

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May 07, 2020

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Version/s: 2019.2

MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more

0
votes
Fixed

[D3D12] Extra/redundant Color Render Target is used for depth and shadow...

Graphics - General

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May 05, 2020

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Version/s: 2019.3, 2019.3.11f1, 2020.1, 2020.2

How to reproduce: 1. Launch Unity using RenderDoc 2. Open the attached project named "Case_1244224" 3. Enter Play mode and capture t... Read more

0
votes
Won't Fix

Motion Vectors of Occluded part of a GameObject are drawn when Dynamic B...

Graphics - General

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May 06, 2020

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Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Scene View, move to Capsule on the X-axis 3. ... Read more

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