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Fixed in 2020.2.X

Votes

2

Found in

2019.2

2019.2.17f1

Issue ID

1232378

Regression

No

Low performance on some Android devices when using Universal Render Pipeline

Graphics - General

-

Steps to reproduce:
1. Open and build User-supplied project
2. Notice the fps counter when in-game

Expected: FPS is relatively stable
Actual: FPS is disproportionately low on some devices

Reproduced in: 2019.2.21f1,
Not reproduced in: 2019.3.12f1 (Could not build), 2020.1.0b8 (Could not build), 2020.2.0a9 (Could not build)

Notes: I can't strip down the project without breaking everything.

Notes: All further testing is in the comments.

60FPS:
VLNQA00229, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

32FPS:
VLNQA00096, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

20FPS:
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880

15FPS:
VLNQA00042, Lge LG G3 (LG-D855), Android 5.0, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330

12 FPS:
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00140, Samsung Galaxy S4 (GT-I9505), Android 5.0.1, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 320
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830

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