Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in


Issue ID




Model's texture is broken (black/glitchy) when Mesh Compression is set to Low/Medium/High

Graphics - General


How to reproduce:
1. Open the attached '' project
2. Load the 'BrokenUVs' scene
3. Observe the texture of the objects in the scene
4. In the Project window select the 'TestModel'
5. In the Inspector window set the 'Mesh Compression' to 'Medium' (make sure to apply changes)
6. Observe the texture of the objects in the scene

Expected result: objects retain their texture
Actual result: objects are black/glitchy

Reproducible with: 2019.3.14f1, 2019.3.15f1
Not reproducible with: 2018.4.23f1, 2019.3.13f1, 2020.1.0b10, 2020.2.0a12

Note: reproduces with all compression modes

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a16

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b15

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.3f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.