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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2019.3.14f1

Issue ID

1249407

Regression

Yes

Model's texture is broken (black/glitchy) when Mesh Compression is set to Low/Medium/High

Graphics - General

-

How to reproduce:
1. Open the attached 'project-1249407.zip' project
2. Load the 'BrokenUVs' scene
3. Observe the texture of the objects in the scene
4. In the Project window select the 'TestModel'
5. In the Inspector window set the 'Mesh Compression' to 'Medium' (make sure to apply changes)
6. Observe the texture of the objects in the scene

Expected result: objects retain their texture
Actual result: objects are black/glitchy

Reproducible with: 2019.3.14f1, 2019.3.15f1
Not reproducible with: 2018.4.23f1, 2019.3.13f1, 2020.1.0b10, 2020.2.0a12

Note: reproduces with all compression modes

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a16

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b15

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.3f1

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