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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.14f1
Issue ID
1249407
Regression
Yes
Model's texture is broken (black/glitchy) when Mesh Compression is set to Low/Medium/High
How to reproduce:
1. Open the attached 'project-1249407.zip' project
2. Load the 'BrokenUVs' scene
3. Observe the texture of the objects in the scene
4. In the Project window select the 'TestModel'
5. In the Inspector window set the 'Mesh Compression' to 'Medium' (make sure to apply changes)
6. Observe the texture of the objects in the scene
Expected result: objects retain their texture
Actual result: objects are black/glitchy
Reproducible with: 2019.3.14f1, 2019.3.15f1
Not reproducible with: 2018.4.23f1, 2019.3.13f1, 2020.1.0b10, 2020.2.0a12
Note: reproduces with all compression modes
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1