Search Issue Tracker

Fixed in 2020.2

Fixed in 2019.4, 2020.1

Votes

0

Found in

2019.3

2019.3.11f1

2020.1

2020.2

Issue ID

1244224

Regression

No

[D3D12] Extra/redundant Color Render Target is used for depth and shadow passes

Graphics - General

-

How to reproduce:
1. Launch Unity using RenderDoc
2. Open the attached project named "Case_1244224"
3. Enter Play mode and capture the Game view using RenderDoc
4. Using the RenderDoc's Event Browser select Camera's Shadows.RenderShadowMap -> Shadows.RenderJob
5. Observe the used Render Targets

Expected result: Only the Depth texture is used
Actual result: Both Depth and Color render targets are used when running D3D12

Reproducible with: 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Could not test with: 2018.4.23f1(Render Event structure was different and Shadows.RenderJob could not be checked for comparison with new streams)

Grpahics APIs tested: D3D11, D3D12, Vulkan, OpenGLCore

  1. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.1f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.