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Using BC6H on PS4 crash the player
Steps: 1. Create a new project 2. Have a script using System.Collections; using System.Collections.Generic; using UnityEngine; pub... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more
Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...
How to reproduce: 1. Open "PackedIntVector_CRASH.zip" project 2. Open "Lava Demo 2.unity" scene 3. Enter Play mode 4. If Unity didn'... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more
[Linux] Creating new project with HDRP throws error: Kernel 'KSampleCopy...
To reproduce: 1) Open Unity Hub 2) Create a new project, while creating it, select "HDRP" Template After project opens, you will no... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce: - Open attached project - Open scene \Assets\Scenes\BodyOnly.unity - Enable SRP batcher in \Assets\Settings\HDRe... Read more
Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main" 3. Select GameObject "Screenshot maker" 4. Open t... Read more
Square artefact in the middle of an image when it is imported into Unity...
Steps to reproduce: 1. Open attached project "1000001_Images_Test.zip" 2. Open Test scene 3. Change to 2d View and zoom in on images... Read more
[DXR] GPU Memory leak when building RayTracingAccelerationStructure
How to reproduce: 1. Download "DXRMemoyLeak.zip" project 2. Set Graphics API to DirectX12 3. Enter the PlayMode -> select "DXRTest" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
- GameObjects with higher Render Queue values are being reflected on GameObjects with lower Render Queue values