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[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...

Graphics - General

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Dec 05, 2018

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Version: 2018.3.0f1

Repro steps: 1. Open attached project 2. Build and Run on MacStandalone 3. Play Actual: Some graphical corruption/stripes move thro... Read more

0
votes
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Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...

Graphics - General

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Dec 04, 2018

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Version: 2017.4.5f1

To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Press "Lo... Read more

3
votes
Active

[Lighting]Errors in console on changing editor visualization mode to rea...

Graphics - General

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Dec 05, 2018

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Version: 2018.3.0f1

Steps To Reproduce: 1. Create a new project. 2. Hierarchy > Effects > Particle System. 3. Window > Rendering > Lighting Settings 4.... Read more

0
votes
Active

"Camera.RenderToCubemap()" texture has seams

Graphics - General

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Nov 03, 2018

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Version: 2018.2.14f1

Reproduction steps: 1. Open "test5.zip" project 2. Enter and Exit Playmode 3. Select "equirect" Expected Result: The texture is a ... Read more

1
votes
Active

[MacOS] Thin red lines are visible in some parts of the UI when the edit...

Graphics - General

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Dec 07, 2018

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Version: 2018.3.0b12

Steps to reproduce: 1. Create a new Unity project or download the attached one 2. Scale the editor window to fill the entire screen... Read more

0
votes
Fixed

The draw call count changes after moving the mouse into Game View when a...

Graphics - General

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Oct 22, 2018

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Version: 2018.2.8f1

Repro steps: 1. Open attached project "FrameDebuggerTest" 2. Open scene "Sample Scene" 3. Enter Play Mode 4. Main Menu -> Window -> ... Read more

0
votes
Active

[Direct3D11] CommandBuffer.DrawMeshInstanced is ignored during rendering...

Graphics - General

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Oct 30, 2018

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Version: 2018.1.0f2

How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more

0
votes
Fixed

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version: 2017.1.0p5

How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more

0
votes
Active

[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...

Graphics - General

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Dec 13, 2018

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Version:

Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version: 2018.1.9f1

Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more

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