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0
votes
Fixed

[SRP Batcher] Crash when using shader with Error and enabling SRP batche...

Graphics - General

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Feb 28, 2019

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Version:

Steps: 1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip 2. Open Unity 3. Open scene... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version: 2019.1.0b5

How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more

0
votes
Active

Texture is turned blue with max size set to 8192 when overriding for And...

Graphics - General

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Mar 14, 2019

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Version: 2018.3.8f1

To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more

0
votes
Fixed

Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...

Graphics - General

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Feb 23, 2019

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Version:

How to reproduce: 1. Open attached project ("nested-prefab-crash.zip") 2. Open scene Assets > Core > Scenes > Test-Occlusion-Scene 3... Read more

0
votes
Active

[WebGL] TMP Text shader is not loaded when using addressables

Graphics - General

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Mar 07, 2019

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Version: 2018.3.7f1

How to reproduce: 1. Open the user's attached project ("case_1134615-AddressablesTest.zip") 2. Open the repro scene ("SampleScene") ... Read more

0
votes
Fixed

[iOS][Metal] Snow has graphical artifacts in the build when using Light...

Graphics - General

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Mar 12, 2019

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Version: 2019.1.0b6

How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has gra... Read more

0
votes
Won't Fix

Default Quality Settings are deleted after Creating a Scriptable object ...

Graphics - General

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Mar 12, 2019

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Version: 2018.3.7f1

How to reproduce: 1. Open the attached "QualitySettingsResetRepro.zip" Project 2. Open the "QualitySettings.asset" in the "New Unity... Read more

0
votes
By Design

"RenderTexture" is null in "OnRenderImage" when Multiple Render Targets ...

Graphics - General

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Mar 11, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "New Unity Project.zip" project 2. Enter Play mode 3. Look at the Console window 4. See "RenderTexture ... Read more

0
votes
Fixed

SkinnedMeshRender with blend shapes gives "Thread group size must be abo...

Graphics - General

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Jan 28, 2019

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Version: 2018.3.3f1

Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more

0
votes
Won't Fix

ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...

Graphics - General

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Jun 15, 2017

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Version:

Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG. Actual: loading a... Read more

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