Search Issue Tracker

Fixed in 5.0.3

Votes

4

Found in

4.6.0b1

Issue ID

588959

Regression

No

MarkDynamic in combination with serialized meshes in DX11 crashes Unity

Graphics - General

-

Steps to reproduce :

- import the project attached
- open the "Mark Dynamic Bug" scene
- select the "Mark Dynamic" game object
- enable "Use Mark Dynamic" in the Inspector and Unity will crash

*Note:
Crash doesn't repro on dx9.

Comments (3)

  1. TMPxyz

    Mar 22, 2015 10:36

    4.6.2f1 + Win7 here,
    after 30+ crashes, I teared down my code piece by piece and finally found it in the MarkDynamic().

  2. Projekt_Spartan

    Dec 04, 2014 16:26

    I have noticed the same thing on 4.6 release

  3. reindeer-games

    Sep 11, 2014 07:52

    This crash made me a headache for last few days. It is happening after assigning a new vertices array to the mesh. DX11, Unity 4.5.2. Not 100%, I was unable to determine the reason why it sometimes works, but usually after some mesh processing and switching to a different mesh, it will crash.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.