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Fixed in 5.0.3
Votes
4
Found in
4.6.0b1
Issue ID
588959
Regression
No
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce :
- import the project attached
- open the "Mark Dynamic Bug" scene
- select the "Mark Dynamic" game object
- enable "Use Mark Dynamic" in the Inspector and Unity will crash
*Note:
Crash doesn't repro on dx9.
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TMPxyz
Mar 22, 2015 10:36
4.6.2f1 + Win7 here,
after 30+ crashes, I teared down my code piece by piece and finally found it in the MarkDynamic().
Projekt_Spartan
Dec 04, 2014 16:26
I have noticed the same thing on 4.6 release
reindeer-games
Sep 11, 2014 07:52
This crash made me a headache for last few days. It is happening after assigning a new vertices array to the mesh. DX11, Unity 4.5.2. Not 100%, I was unable to determine the reason why it sometimes works, but usually after some mesh processing and switching to a different mesh, it will crash.