Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-114500
Regression
No
“Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
Steps to reproduce:
1. Create new Unity project
2. Install Memory Profiler via Package Manager
3. Open Memory Profiler (Window > Analysis > Memory Profiler)
4. Enter Play Mode in the Editor
5. Capture New Snapshot in Memory Profiler
6. Observe the Console window
Actual results: Warnings are thrown in the Console window
Expected results: No warnings thrown in the Console window
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment