Search Issue Tracker
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more
Realtime directional light with shadows causes extra rendering pass on o...
To reproduce: 1) Open attached project and scene 2) Open Game Tab and Stats window in it 3) Select light in Hierarchy 4) Toggle enab... Read more
[GI] Unity crashes baking lightmaps with custom shaders after Light Tran...
To reproduce: 1) Open the project 2) Load the Test scene (located Assets\Test.unity) 3) Open Lighting window (Window -> Lighting) 4)... Read more
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more
Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...
Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more
[Reflection Probes] Crash in reflectionprobes.cpp:1360 ReflectionProbes:...
Repro steps: 1. Open ParticleTests_ALL scene from attached project 2. Press Play 3. Unity crashes when using SceneManager.LoadSceneA... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more
Realtime GI Lightmaps Not Updated In The First Frame
The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup