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2
votes
Duplicate

Global Illumination doesn't work in Build if scene is loaded as an Asset...

Global Illumination

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Dec 07, 2016

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Version/s: 5.5.0f3

If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more

0
votes
Fixed

[GI] [Emission] DynamicGI.SetEmissive ignores emission map

Global Illumination

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Dec 05, 2016

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Version/s: 5.5.0f3

To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more

0
votes
Won't Fix

Realtime directional light with shadows causes extra rendering pass on o...

Global Illumination

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Dec 06, 2016

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Version/s: 5.5.0f3

To reproduce: 1) Open attached project and scene 2) Open Game Tab and Stats window in it 3) Select light in Hierarchy 4) Toggle enab... Read more

0
votes
Fixed

[GI] Unity crashes baking lightmaps with custom shaders after Light Tran...

Global Illumination

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Dec 01, 2016

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Version/s: 5.5.0f3

To reproduce: 1) Open the project 2) Load the Test scene (located Assets\Test.unity) 3) Open Lighting window (Window -> Lighting) 4)... Read more

0
votes
Fixed

Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...

Global Illumination

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Nov 22, 2016

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Version/s: 5.5.0b10

If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more

0
votes
By Design

Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...

Global Illumination

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Nov 21, 2016

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Version/s: 5.5.0f2

Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more

2
votes
Duplicate

[Reflection Probes] Crash in reflectionprobes.cpp:1360 ReflectionProbes:...

Global Illumination

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Oct 19, 2016

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Version/s: 5.5.0b9

Repro steps: 1. Open ParticleTests_ALL scene from attached project 2. Press Play 3. Unity crashes when using SceneManager.LoadSceneA... Read more

0
votes
Fixed

[iOS][Android] LPPVs Do Not Fallback To Use Light Probes

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more

0
votes
Fixed

Incorrect Rendering of Lightmaps with Decoded RGB

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more

0
votes
Fixed

Realtime GI Lightmaps Not Updated In The First Frame

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more

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