Search Issue Tracker
Duplicate
Votes
2
Found in
5.5.0f3
Issue ID
859078
Regression
Yes
Global Illumination doesn't work in Build if scene is loaded as an AssetBundle
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build.
Note: Global Illumination will work in Build if it is not Loaded.
Reproduction Steps:
1. Import attached project.
2. Open "GI Scene" scene.
3. In "Window" -> "Lighting" press "Build".
4. Press "Bug!" -> "Build Bundles" in menu.
5. Open "Loader" scene.
6. Enter Play mode.
7. Observe Global Illumination in Scene.
8. Build and Run the "Loader" Scene.
9. Observe lack of Global Illumination.
Expected result: Global Illumination in Build is identical to Play mode.
Actual result: Global Illumination doesn't work in Build.
Reproduced with: 5.6.0b1, 5.5.0p1, 5.5.0f3
Does not reproduce with: 5.4.3f1, 5.4.3p
Regression introduced in: 5.5.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
This is a duplicate of issue #858292