Search Issue Tracker
Duplicate
Votes
2
Found in
5.5.0f3
Issue ID
859078
Regression
Yes
Global Illumination doesn't work in Build if scene is loaded as an AssetBundle
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build.
Note: Global Illumination will work in Build if it is not Loaded.
Reproduction Steps:
1. Import attached project.
2. Open "GI Scene" scene.
3. In "Window" -> "Lighting" press "Build".
4. Press "Bug!" -> "Build Bundles" in menu.
5. Open "Loader" scene.
6. Enter Play mode.
7. Observe Global Illumination in Scene.
8. Build and Run the "Loader" Scene.
9. Observe lack of Global Illumination.
Expected result: Global Illumination in Build is identical to Play mode.
Actual result: Global Illumination doesn't work in Build.
Reproduced with: 5.6.0b1, 5.5.0p1, 5.5.0f3
Does not reproduce with: 5.4.3f1, 5.4.3p
Regression introduced in: 5.5.0f3
Comments (1)
-
Kuddy
Dec 28, 2016 17:22
Where is this Issue duplicated? Did anyone find the main issue link?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #858292